25/1 Culture Clash: Telecoms and Mobile Game Developers
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Category:
Games
By
editor
at
20:52 |
This is an interesting read:
Doing Business With the Telecom Industry.
Dan Scherlis on Telco vs. Games Cultures
presented originally at GDC 2003
Dan has thought about, written about and lived these issues for the last three years. In this presentation, he summarizes the issues that both sides face in dealing with each other. A fantastic presentation.
20/1 Picture Quality of Camera Phones
Techdirt writes in "Missing The Point On Camera Phones":
Sometimes you want to sit down folks and have them read (once again) Clayton Christensen's research on how disruptive technologies work. What's amazing is that, despite the popularity of his work, those who are facing the challenge of a disruptive technology never seem to notice it until it's too late.
Right he is, but the phones are getting quickly better and better. I never thought
last year that I would enjoy the picture quality of a
GX 20 only a year later.
12/1 Emerging Business Applications in the Japanese Mobile Internet
Emerging Business Applications in the Japanese Mobile Internet by Professor Jeffrey L. Funk, author of
Mobile Disruption.
It is ironic that there are probably many more mobile Internet business users in Japan than in the United States or Europe in spite of the fact that U.S. and European service providers initially placed much more emphasis on business users than Japanese service providers (e.g., see J.P. Morgan, 2000).
The reason for this unexpected turn of events is that screen savers and ring tones -- and the micro-payment services that support these contents -- created a critical mass of users in Japan, which in turn has driven innovation in the market. Improvements in displays, camera phones, application processors, memory and software are improving the performance-cost ratios of business applications (Funk, 2001; Funk, 2003).
See also:
Disruption! How the Mobile Phone is Changing the Japanese Internet and Software Industries (PDF)