20/5 ... and increasingly, that device is a mobile telephone
| Category: Mobile Learning By editor at 21:56 |
Until the early months of 2005, there would have been no strong reason for looking beyond notebook and handheld computers—at least not in North America. However, with the expansion of 3G (third-generation) networks and the increasing availability of “smartphones”—integrated communications devices that combine telephony, computing, messaging, and multimedia—users in Asia and Europe are finding that their broadband connectivity and their computing needs can be met through a single device. And increasingly, that device is a mobile telephone.from Enabling Mobile Learning
[...] unlike most other mobile devices used in education, devices such as PDAs or tablet computers, there is very little extra effort required to get people to adopt and use mobile phones. Rather, people can be offered more things to do with the mobile phones to which they are already attached and with which they are already reasonably competent.
[...] As we shared what we called our “insiders’ view” on where mobile learning is headed, Colleen Carmean, a session attendee, made the following observation in her conference weblog: “Scanning international horizons makes them [Robson and Wagner] much more optimistic than the people in the room, but they seem to sweep away much of the resistance and heel-digging, as they ask us to clap our hands, say ‘I believe,’ and imagine a higher ed that is capable of adaptation and change.”
[...]
Lessons E-Learned
[...]
- Learning is a deeply personal act that is facilitated when learning experiences are relevant, reliable, and engaging.
- Different kinds of learning demand appropriate strategies, tools, and resources.
- Technology in and of itself may not guarantee better learning.
- The better the experience and the more intentional the results, the greater is the likelihood that learning will occur.
The rich mobile Internet experience
A rich mobile Internet experience includes the following attributes:
[...]
- Ubiquity: How widely available is the media player that will be required for the viewer to see the application on the device display?
- Access: How widely available is the wireless network that will distribute the mobile content?
- Richness:Do pages load quickly? Do animations play in a smooth and seamless manner? Does the streaming media (media that is consumed—read, heard,
viewed—while it is being delivered) flow at a sufficiently rapid rate?- Efficiency: How large is the client that will be required to make use of a particular media player? How fast will the application load and play?
- Flexibility: Will the application be viewable on a variety of devices? Can content designed for use with one kind of device or operating system be played on other devices with some expectation of comparable quality?
- Security: Is the interactive mobile device protected from worms and viruses? Is the shared content protected from being intercepted by unintended recipients?
- Reliability: Will content be displayed in a consistent manner, regardless of the browser, device, and screen size?
- Interactivity:Does the application allow users to interact freely with the display and the content?
Current Mobile Trends in Education
Current trends suggest that the following three areas are likely to lead the mobile movement: educational games, language instruction, and performance-support and decision-support tools. In particular, gaming has taken the wireless world by storm, and there is every reason to believe that educational gaming will provide mobile learning with its first big “win,” in terms of adoption.
Via weiterbildungsblog



