31/7 Technorati Mobile
We've created a special version of Technorati especially for handhelds and mobile phones. If you've got a web-enabled mobile device, just visit m.technorati.com for a Technorati experience designed especially for small screens.
Take Technorati with you wherever you go for the latest on what bloggers are talking about right now. I enjoy using the mobile site just to check on the most popular Technorati searches and explore emerging trends.
Please let us know how it works for you and what else you would like to see from Technorati!
I just tried it out with the search "Seitenwechsel". It's a start and I really welcome it.
I see several problems though:
- Too many results
- I couldn't figure out the blogs name
- When I clicked on a link, I arrived on the html version of the blog - downloading KB after KB
- All Umlaut's didn't display well
I think with some work this could become a cool mobile service, probably a future killer app;)
India Rapid Growing Mobile Segment
India appears to be at the forefront of the developing market for mobile phone (and data) services to young people, according to the Website mobic.com, an effort of The Mobile Internet Community (Norway).
A May 20, 2005 posting, using information provided by the Wireless World Forum, a research consultancy, says that the number of young people using mobile voice and data services in the Asia Pacific region will more than double from 71-million in 2004 to 151-million in 2007. This market segment will increase spending by US$3.3-billion for the years 2005 through 2007 to push total spending to US$43-billion in the region.
India’s mobile youth market will grow 300 percent from 2005 through 2007, from 8.3-million to 27.6-million people. This means India will account for 18.3 percent of this large and growing market.
India’s young people spent US$437-million on mobile telephone services in 2004. In 2005 they are likely to spend US$856-million. And by 2007 this expenditure will almost triple to $2.5-billion.
It is clear, also, that this vast interconnected population will create demand for other products of the information age, representing significant market opportunities.
28/7 Surfing the net on PSP 2.0
28/7 Converged lifestyle with data-intensive usage
"Today’s mobile users are rapidly moving towards a converged lifestyle where the mobile phone is no longer treated as a means to place voice calls only. We are now seeing more users turning to their mobile phones for data-intensive usage such as Web surfing and sharing multimedia content with friends,” said Maxis’ Head of Product Development and Management, Karim Abdul Malik. “With Motorola’s network optimization solutions, we can now enhance the attractiveness and usability of mobile data services to our customers."
From Motorola Wins Malaysian Contract
27/7 Edy on Mobile (Japan)
26/7 Media will be time and place shifted...
From Future Developments in Podcasting (PDF)
Today, however, the fascinating point is that once the intelligence migrated to the edge, commerce followed it.
[...] In the future, media will be routinely time shifted, as TiVo has already done for many of us. It shall also be place shifted. There is no reason why we cannot access our TVs at home from anywhere on the Internet. Finally, there will be an infinitely larger number of media creators and distributors. Narrowcasting to the N th degree will enable all of us to find the content of most interest to us whenever, and wherever, we want.
Via Portable Media Expo
26/7 Seamful Game
Seamful Game is a GPS and WiFi based game exploring the concept of seamfulness, in which we harness negative aspects of infrastructure technologies, which are normally concealed and unexplained, and present them as game features allowing users to explore and understand them.
From Martin's post:
Seamfulness creates consciousness: Hackers, advanced users are always actively looking for the "seams", and trying to make use out of it.
The Media Narcissus doesn't do that: He is numb, because he experiences the media environment as a seamless system.
As an extension of himself.
He ignores the boundaries and tensions that only create meaning.
25/7 Location Outsourcing with Secure User Plane Location
From Mobile Media
Third-party-hosted mobile location systems could soon become a reality with the introduction of the soon-to-be-approved Secure User Plane Location standard and a greater willingness by some operators to outsource their network geography information.
The use of SUPL means location servers will no longer have to reside in cellcos’ networks. The server will communicate directly with mobile devices via an IP link – rather than traditional control-plane architecture requiring modifications to core and radio networks – to implement MLS solutions.
Meanwhile, in what could mark a new trend for operators, Orange UK recently announced that it will outsource its network database with information on the whereabouts of base stations and cells, making it available to any third parties willing to pay for the data. The move will help break the cellco-dependence of network-based location-service providers, enabling them to host services independent of carriers.
Dueling Architectures: Control plane vs. User-plane, Which is right for you? (PDF)
Heise's SUPL-Standard soll Handy-Ortung voranbringen (in german only)
20/7 Weekly tracks only for mobile phone customers
Groove Armada musician signs exclusive O2 deal
Andy Cato, one half of the dance music act Groove Armada, has signed up with O2 to be the first independent artist to regularly release new tracks specifically for mobile phone customers to download.
In an attempt to gain control over digital downloading, Cato will make two tracks available exclusively to O2 Mobile customers each week. Released within days of their creation, the tracks will cost £1 each to download and Cato and O2 will split the revenue equally.
. Check out their mobile category
20/7 Pathologs, Community and Superabundance of Content
Patholog: Creating Location-Based Web Logs (PDF)
From the conclusion:
The test case was focused to a smaller neighbourhood in Los Angeles, and the result was a dramatically more dense mesh of community-authored content. Published pathologs quickly reflected a more engaging story of community—not simply individual—movement and interaction with the environment.
With increased density, however, comes a problem of superabundance of content. In the future, how will embedded media be filtered so that users only get the content they want, and none of the excess?