29/12 Appleseed UMD and optimized sites for the PSP
The Appleseed UMD is out, Pete
wrote. And he continued:
I've always been a fan of portable media consumption. I'm a mobile phone freak, have read entire novels on Pocket PC's and Palms, watched full length movies on my iPod and have my gym workout schedule on one too. There is something so right about watching Bladerunner on a PSP it hurts. Appleseed slots into that bracket without doubt. PSP is the platform to watch this on.
More PSP optimized stuff
PSPmagazines.com (optimized for PSP viewing)
PSP download version of Kill your FM no 4
Via PSP Fanboy
23/12 Katamari Damacy and Loco Roco
I just wanted to buy Katamari Damacy for the PSP via Amazon.jp, but my order was refused. I already had this with another japanese game. Why can't I regularly import a game which will not come to Europe anyway (the PS2 Version never did)?
And then there seems to be another "silly" PSP game that rocks: it's called LocoRoco
18/12 TiVo Goes for iPod, PSP. Disruptive?
Not quite yet. But the telcos have really to watch out and come up quickly with new ideas if they don't want to see their userbase rerouting around them. What is still a very profitable business could soon be in difficulty.
TiVo Goes for iPod, PSP
TiVo introduced a version of its TiVoToGo service on Monday for transferring TV shows from its digital video recorder box to the video-enabled Apple iPod and the Sony PlayStation Portable.
18/12 All about mobile life on PSP
15/12 Mobile Web Initiative Event (November 15)
It dates a month back, I know... So consider it just a personal reminder.
Mobile Web Initiative Event (November 15)
The World Wide Web Consortium (W3C) and the sponsors of the Mobile Web Initiative (MWI) are organizing a morning of presentations related to challenges and opportunites for the mobile Web, on Tuesday 15 November 2005.
Here are also some podcasts
12/12 What I really want is better moblogging, says Joi
Joi writes in Will more moblog help?
about being slightly bored about blogging* and he asks if moblogging will be a solution.
When I was in Helsinki visiting Nokia a few days ago, I playing with my phone waiting in line and in cabs. It dawned on me that what I really want is better moblogging. Now, when I am in front of a computer connected to the Internet, I'm mostly immersed in IM for business or Warcraft for fun. When I am mobile, I have idle time that I could spend reading blogs and writing to my blog. I guess this is a sign that, at least for me, blogging has moved from my primary online activity to my idle time filler. However, considering how much idle time I have with my phone, I think I could still blog at a relatively consistent rate.
Here I fully agree with Joi and I really use the phone a lot to read weblogs
. I also like to add that podcasting has become something I listen to almost daily during my commute time (most often a walk along the river;). And yes, we still have to improve on some stuff, but it's not that bad anymore. During the 2003 International moblogging conference, we were still way behind what is already possible today.
My immediate wishes concerning moblogging and mobile blogs (I still like to make a distinction) are:
- more speed (UTMS still is far too slow;)
- it's way too expensive
- QR Codes everywhere
- I would like to do way more than blogging, phoning and chatting
And uh, I probably buy a PSP to get rid of my laptop...
* Being an A-List blogger of the publishing type (where as I am more the notebook aka del.icio.us type of blogger), this feeling doesn't surprise me.
10/12 Mobile Learning by Prof. Gerhard Schwabe
I wasn't there so I can't tell how it was. There is an abstract of Mobile Learning Presentation (PDF in german)
available. I quote the following from it:
Unterschiedlichen Typen des Lernens
- freier Kontext
Ermöglicht das Lernen überall und jederzeit, wobei der ökonomische Mehrwert hiermit die Nutzung toter Zeit wäre.
- formaler Kontext
CSCW (computer supported cooperative work) mit den ungelösten Problemen des Missbrauchs und des Kontrollverlusts.
- digitaler Kontext
Lernspiele, wobei mit dem Umfeld ein relativ geringer Kommunikationsaustausch stattfindet – im Kern «passiert» alles im Computer.
- natürlicher Kontext
Ermöglicht das Verschmelzen von Alltag und Lernen, wobei die Daten eine Ad-hoc-Auswertung erfahren – das Sammeln und Verarbeiten von Daten verschmilzt.
- sozialer Kontext
Steuert Verhaltensrichtungen, indem das soziale Umfeld des Benutzers immer präsent ist.