31/3 Tom Weiss - from CMS to Mobile
That's funny. I just discovered Tom Weiss' Mobile Strategies Blog
It's funny, because I met Tom when he also was in Content Management
(ahh the good ol' days;) and I discover now that he also made the mobile turn.
I remember Tom's sense of humour quite vividly. And I wrote back then:
Tom Weiss advises: Take a look at the commercial sector, they just haven't got viable business propositions.
27/3 iPhone is definitely coming according to BenQ Taiwan
Analysis Taiwan's BenQ believes Apple will indeed offer a mobile phone product. One company executive this week said the 'iPhone' is "definitely coming", claiming the iPod maker has been talking to Taiwanese component manufacturers, some of whom also supply BenQ's handset operation.
The BenQ staffer's comment comes courtesy of Australian website Smarthouse. He said: "Among manufacturers in Taiwan [Apple's plan] is common knowledge. The issue for many is the availability of parts if the phone takes off."
Why Apple Is The New Sony
26/3 Dynamically generated Flash Lite. Do we need Turbo Mobile for this?
26/3 3G mobiles and Generation "Content": Social gatekeepers, Piratopians, High Street hedonists
did a report which is according to them the first ethnographic survey of 3G use across the UK.
From the BBC article 3G mobiles 'change social habits'
Researchers studied the phone habits of 10 groups of friends between the ages of 16-35 over six weeks in a range of UK cities.
The report's authors dubbed the new generation of mobile phone users Generation C, with C meaning content.
As well as offering bloggers the chance to post instantly to their own sites, researchers saw 3G phones used as a counterpoint to retailing, socialising, and as a tool for documenting their lives.
The Future Laboratory found names for the three most prominent groups:
- Social gatekeepers: Fulcrum of a social network and use 3G mobiles to keep friends up to date
- Piratopians: Creative outsiders who use 3G phones to make short films and other broadcasts
- High Street hedonists: Use phones to show off new purchases, take pictures of items or asked for instant opinions from a dressing room
26/3 CHI 2006 Workshop on Mobile Social Software
CHI 2006 Workshop on Mobile Social Software, Accepted Position Papers
The goal for this workshop is to explore the research questions, coming directions, and relevant technologies surrounding expanded adoption of mobile social software. We plan to address issues in the following areas:
- How will mobile social software change existing social dynamics?
- How will location services and other new technologies change the game? What are the privacy risks and research challenges of these technologies?
- Next generation of mobile social software: What is it and when will we have it?
- How can we build a coordinated, cross-cultural research effort?
23/3 User-Friendly Development Model
S60 User Experience: Steps towards user-friendliness
Mobile phone game developers were interviewed about product development and their needs and practices were integrated into a single model. This model can be applied to other mobile application development as well.
Why do I blog this?
Because I am always looking for good design strategies. As for now, the 37signals approach looked like one of the best ones.
Leave room for emergence
Many common software development practices have the unfortunate side-effect of eliminating any chance for emergent behavior. Most attempts at optimization — tying something down very explicitly — reduces the breadth and scope of interactions and relationships, which is the very source of emergence. In the flocking birds example, as with a well-designed system, it’s the interactions and relationships that create the interesting behavior.
23/3 Instant Feeling Messages = Visual PSP Haïkus
emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. emosive proposes a new, light format of instant messages, dubbed “IFM” – Instant Feeling Messages. emosive software is designed as Flash Lite applications.
Having read the real life scenario, I was immediately reminded of the similarity with Haïku culture. There as well you try to combine the haïku ingredients, so to speak, with your own images and emotions. The combination of the poet's words with your own experience and vice versa - as an established culture (see the Haïku dictionaries
, Saijiki (fr)
) is now taken to another level. I wonder if in Japan similar concepts have been developed.
23/3 Google and Mobile
Google CEO: mobile phone to take out PC
, January 6th, 2006
The most interesting part of the talk from Google’s CEO Dr. Eric Schmidt was his prediction that the mobile phone will become Google’s largest platform, eclipsing the PC. Those are tall words for a man who’s made billions from PC users.
, March 17, 2006
The company is likely to focus on acquisitions in the mobile technology industry, as Google described the mobile phone as a “fundamental development platform.”
Via Smoothplanet's Google and the importance of mobile
20/3 Today's customers are maybe not tomorrow's customers
Om Malick says the Mobile Industry Doesn’t Get Consumers
and he is certainly right when we talk about today's situation. There were other studies before which came to the same conclusion and it remains a tough problem for today's mobile industry, especially if they don't respond to the competition coming from the outside (wifi, iPods...).
I am less sure that this will remain that way, especially when I am thinking about the younger crowd. Let's see the evolution in 3 to 5 years time. Let's also keep in mind that the SMS business alone, is 2 times as big as the music business
20/3 FMC - Fixed Mobile Convergence