23/3 User-Friendly Development Model
S60 User Experience: Steps towards user-friendliness
Mobile phone game developers were interviewed about product development and their needs and practices were integrated into a single model. This model can be applied to other mobile application development as well.
Why do I blog this? Because I am always looking for good design strategies. As for now, the 37signals approach looked like one of the best ones.
See also:
Leave room for emergence
Many common software development practices have the unfortunate side-effect of eliminating any chance for emergent behavior. Most attempts at optimization — tying something down very explicitly — reduces the breadth and scope of interactions and relationships, which is the very source of emergence. In the flocking birds example, as with a well-designed system, it’s the interactions and relationships that create the interesting behavior.
23/3 Instant Feeling Messages = Visual PSP Haïkus
emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. emosive proposes a new, light format of instant messages, dubbed “IFM” – Instant Feeling Messages. emosive software is designed as Flash Lite applications.
Having read the real life scenario, I was immediately reminded of the similarity with Haïku culture. There as well you try to combine the haïku ingredients, so to speak, with your own images and emotions. The combination of the poet's words with your own experience and vice versa - as an established culture (see the
Haïku dictionaries,
Saijiki (fr)) is now taken to another level. I wonder if in Japan similar concepts have been developed.
Via
we-make-money-not-art