23/3  User-Friendly Development Model

Category: Miscellaneous    By editor at 15:35
S60 User Experience: Steps towards user-friendliness
Mobile phone game developers were interviewed about product development and their needs and practices were integrated into a single model. This model can be applied to other mobile application development as well.
Process

Why do I blog this? Because I am always looking for good design strategies. As for now, the 37signals approach looked like one of the best ones.

See also:
Leave room for emergence
Many common software development practices have the unfortunate side-effect of eliminating any chance for emergent behavior. Most attempts at optimization — tying something down very explicitly — reduces the breadth and scope of interactions and relationships, which is the very source of emergence. In the flocking birds example, as with a well-designed system, it’s the interactions and relationships that create the interesting behavior.



23/3  Instant Feeling Messages = Visual PSP Haïkus

Category: Mobile Content    By editor at 11:31
Emosive on PSP
emosive (formerly e:sense) is a new service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Counting on the fact that near-today’s personal media inventories will be accessed from mobile devices and shared with a close collective, emosive bundles text, sound and image animation to allow capturing these fleeting emotional experiences, then sharing and reliving them with cared others. emosive proposes a new, light format of instant messages, dubbed “IFM” – Instant Feeling Messages. emosive software is designed as Flash Lite applications.
Having read the real life scenario, I was immediately reminded of the similarity with Haïku culture. There as well you try to combine the haïku ingredients, so to speak, with your own images and emotions. The combination of the poet's words with your own experience and vice versa - as an established culture (see the Haïku dictionaries, Saijiki (fr)) is now taken to another level. I wonder if in Japan similar concepts have been developed.

Via we-make-money-not-art



23/3  Google and Mobile

Category: Mobile Market    By editor at 11:01
Google CEO: mobile phone to take out PC, January 6th, 2006
The most interesting part of the talk from Google’s CEO Dr. Eric Schmidt was his prediction that the mobile phone will become Google’s largest platform, eclipsing the PC. Those are tall words for a man who’s made billions from PC users.

Redherring, March 17, 2006
The company is likely to focus on acquisitions in the mobile technology industry, as Google described the mobile phone as a “fundamental development platform.”

Via Smoothplanet's Google and the importance of mobile