28/3 Mogi - Mobile Multiplayer Game
| Category: Games By editor at 09:18 |
Mogi - Mobile Multiplayer Game
See also:
Ajit's post about it
28/3 Mogi - Mobile Multiplayer Game
Question about Mobile Multiplayer Games asked on ForumOxford. Tomi responded. For me Mogi stood out, especially in regard to DokoDare, an upcoming project we are working on. Mogi - Mobile Multiplayer Game See also: Ajit's post about it
Comments(0)
Permalink 28/9 Not reviewed Linklist for Flashlite Multiplayer Games (in progress)
Developing multiplayer applications with Flash Lite XMLSockets and Java NIO Multi-Player Mobile Game with FLASH LITE 2 29/5 Games are going to get bigger and the computers will be in in the games as opposed to the other way round
Three Trends Driving Big Games - Social Un-tethered Games With Computers In Them I think there are three key trends that will drive this concept of Big Games way beyond it’s current niche role: See also: Desktop Tower of Money: 3 tips to profit from casual games 03/9 Mobile Games in Japan Mini-Report by Jan Kuczynski
“Mobile games in Japan” is a free mini-report by Jan released to mark the launch of the Wireless World Forum Mobile Games ERP series of reports and conference. 22/4 World tour of mobile innovations by David "DC" Collier and Matthew Bellows
Your Cell Is A Slacker: Mobile Phones Are More Fun Outside The U.S. In the unconventional category was a service the two cited called LISMO, which allows Japanese users with GPS-enabled cell phones to find out which songs are the most commonly downloaded ones on their home street or in the nearby area. 03/2 I do ii papa! PSP
![]() Image source: playstation.jp I had to post this:) - it's definitely not an ad for techno-angst people. 19/1 Japanese PSP Titles - check out Lik-Sang
As it is not possible to order japanese PSP titles through Amazon Japan - and if you read this blog you probably know what I was looking for -, I had to find another solution. Jean Snow directed me to www.lik-sang.com. One of the games is Train Simulator which simulates a train ride through Tokyo (Keisei Line, Toei Line, Keikyu Line) ( train map). 23/12 Katamari Damacy and Loco Roco
I just wanted to buy Katamari Damacy for the PSP via Amazon.jp, but my order was refused. I already had this with another japanese game. Why can't I regularly import a game which will not come to Europe anyway (the PS2 Version never did)? And then there seems to be another "silly" PSP game that rocks: it's called LocoRoco. 10/11 Katamari Damacy on mobile - when?
![]() I just recently discovered the visual eldorado of Katamari Damacy. Now I read about a mobile version of the game. Does anybody know more details about a probable release? There will be a version for the PSP on december 22 and there is some stuff for the mobile too. Namco To Develop Cell-Phone Version of Katamari Damacy If ever there was a game begging to be turned into a cell-phone game, Namco’s Katamari Damacy is it. Deeply strange and hypnotically addictive, Katamari is alsoSee also: Katamari creator dreams of playgrounds (BBC News) 20/10 The phone or the PSP/Nintendo Gameboy?
It’s a phone, not a console! (PDF) is an interesting paper about mobile games by Marko Turpeinen, Risto Sarvas, Fernando Herrera from the Helsinki Institute for Information Technology.Hmm, for a certain kind of gaming the PSP has still a lot of advantages - bigger screen, game-oriented buttons... And games are explicitely made for these consoles. On the other hand I also think that there are a lot of possibilities with mobile phones not yet even touched nor discovered. But it's a different breed of games. There are advantages and disadvantages on both sides and maybe we should just not look at it as either or but rather as two possible devices for games. Time will tell what kind of games have the greatest appeal on the different devices. Via Nicolas Excerpts from It is a phone not a console!: Current trends in commercial mobile game development seem to follow the path of games made for portable game decks rather than taking advantage of the special characteristics of a mobile phone. Presumably, porting well-understood game concepts onto the mobile phone presents a smaller financial risk in the form of familiarity in marketing, development, and user adoption. As we have presented above, there are gamelike phenomena that leverage sociality, connectivity, media creation, and mobility. Furthermore, the phones are very personal devices; they know a lot about the user and lend themselves as vehicles for selfexpression.
| |||||||||||||