02/3 Sterling thoughts about mobility and ubiquity
What Bruce Sterling Actually Said About Web 2.0 at Webstock 09
[...] But it's too early for that to be the next stage of the web. We got nice cellphones, which are ubiquity in practice, we got GPS, geolocativity, but too much of the hardware just isn't there yet. The batteries aren't there, the bandwidth is not there, RFID does not work well at all, and there aren't any ubiquity pure-play companies.
So I think what comes next is a web with big holes blown in it. A spiderweb in a storm. The turtles get knocked out from under it, the platform sinks through the cloud. A lot of the inherent contradictions of the web get revealed, the contradictions in the oxymorons smash into each other.
The web has to stop being a meringue frosting on the top of business, this make-do melange of mashups and abstraction layers
[...] A lot of issues that Web 1.0 was sweating blood about, they went away for good. The "digital divide," for instance. Man, I hated that. All the planet's poor kids had to have desktop machines. With fiber optic. Sure! You go to Bombay, Shanghai, Lagos even, you're like "hey kid, how about this OLPC so you can level the playing field with the South Bronx and East Los Angeles?" And he's like "Do I have to? I've already got three Nokias." The teacher is slapping the cellphone out of his hand because he's acing the tests by sneaking in SMS traffic.
"Half the planet has never made a phone call." Boy, that's a shame -- especially when pirates in Somalia are making satellite calls off stolen supertankers. The poorest people in the world love cellphones. They're spreading so fast they make PCs look like turtles.
Digital culture, I knew it well. It died -- young, fast and pretty. It's all about network culture now.
25/11 Sensor-based interfaces and Cloud integration
18/7 Mobile Life Report 2008
28/5 Explore the Role of the Mobile in Bridging the Digital Divide
20/2 SMS speak in job applications and what that means
Graduates 'sms' in job l3tt3rs
University graduates are using text message abbreviations and gaming slang in their job applications, prompting alarmed employers and education institutions to run special courses in written communication.
But although many employers feel graduates are poorly trained in grammar and appropriate language, they do not want to confront universities because they want to keep good relations during the skills shortage, said Ben Reeves of the Australian Association of Graduate Employers.
[...] Annabelle Puddy, the national head of recruiting for Accenture, said it was a particular problem among students who had studied for a technical degree such as software engineering.
"We're absolutely dumbfounded at the amount of students who use very relaxed [language], as though they're communicating with their friends on text messaging or email, so everything's abbreviated in their applications," she said.
Very interesting and not supriseable to me. The blurring of the leisure-work boundary was initiated by companies themselves ("be flexible"). With the new generation it's a done deal and students with a technical degree are just the avantgarde what is yet to come for the mainstream.
In 2005 I wrote here
As Mick Masnik notes, the boundaries between work/school and personal life will fall and the mobile device has a lot to do with it. The world we are coming from was one where physical space ruled our life – a place for home, a place for work, leisure spaces and in-between spaces. With the advent of the mobile phone, our life is no longer dependent on physical space and we can connect with others in whatever space we are.
Additonally in software engineering most students already have done projects for themselves and it becomes ever more difficult to say what kind of work is leisure and what is a job. Savvy individuals in this sector also feel that they have gained more power, especially when there is a skills shortage on the job market.
So I guess it's up to the companies to adjust as much as the employees. I predict however that in certain sectors companies will not have much choice.
24/1 Landscapes of Mobile Social Media by Santtu Toivonen
13/11 What's going on?
The transcript Mob Rules: The Law of Fives
and the Screencast from Mark Pesce
We live in increasingly interesting times. Half of humanity has suddenly dropped in (via cellphones) – uninvited and unannounced – crashing our private party, eager to participate in an exploration of the possibilities of human communication. Whatever they want, they’re going to get. That’s the way things work now. Fortunately, they want what we want: better lives for themselves and their families. How they get it – that’s in their hands. We can assist them, but they don’t really need our help. That mob will work it out for themselves. And in the process, everything will change for us, as well.
Mob Rules: The Law of Fives
- The mob is everywhere.
- The mob is faster, smarter and stronger than you are.
- Advertising is a form of censorship.
- The mob does not need a business model.
- Make networks happen.
Putting people first - Experientia - Daily insights on user experience, experience design, and people-centered innovation
17/10 Communication / Presence
The post Nokia’s dilemma: operator friend or foe?
is a great read and asks some hard questions.
The following passages I liked most. They also explain why it is so hard for "content" (and I would add marketing) companies to understand the mobile space. They have to think out of the box if they want to be players in that space.
Communication is king and presence is a prince
At Nokia’s own internal thought leadership conference in Helsinki nearly two years ago they had Andrew Odlyzko, mathematician and Internet philosopher, explain the future dynamics of the Internet and broadband. One central part of his thesis is that communication is king; content is secondary. When I take a photo of my kids at the zoo, and share it with my parents, that’s communication, not content.
Douglas Galbi (an FCC economist) takes the model one step further, with three basic modes of communication: presence (the sensuous sense of the other person being with you, as social bonding); storytelling (which includes the narrative of a game, the lyrics and emotions of a song, or the scenes of a movie); and pure information transfer (I want a taxi! What’s tomorrow’s weather?).
[...] Remember the day at the zoo? Nobody makes a satisfactory product yet for me to share the experience. It’s sure not MMS. I should be going round the zoo, snapping away, and each picture should become the new backdrop on both Nana and Grandad’s phones, as well as being downloaded to their digital picture frame at home. Yet who is going to integrate, retail and support such a product? Who will distribute it? Who do you depend on to embed 3G or WiMax or CDMA into each new connected appliance?
27/7 Mobile Users: Repetitive Now, Bored Now, Urgent Now
Stephen Wellman speaks about Google's mobile behaviour groups in Google Lays Out Its Mobile User Experience Strategy
. Compare this with The problem with mobile social networks
Understanding users, anywhere, anytime
Rechis said that Google breaks down mobile users into three behavior groups:
A. "Repetitive now"
B. "Bored now"
C. "Urgent now"
The "bored now" are users who have time on their hands. People on trains or waiting in airports or sitting in cafes. Mobile users in this behavior group look a lot more like casual Web surfers, but mobile phones don't offer the robust user input of a desktop, so the applications have to be tailored.
The "urgent now" is a request to find something specific fast, like the location of a bakery or directions to the airport. Since a lot of these questions are location-aware, Google tries to build location into the mobile versions of these queries.
Via Daren Twiss
PS: I just made a post with three QR Codes
pointing to swiss services for the "Urgent Now".
25/7 Place-making: Cocooning, camping and footprinting
Mimi Ito: Portable Objects in Three Global Cities: The Personalization of Urban Places
From the abstract:
The mobile phone has become the central node of the ensemble of portable objects that urbanites carry with them as they negotiate their way through information-rich global cities. This paper reports on a study conducted in Tokyo, Los Angeles, and London where we tracked young professionals’ use of the portable objects. By examining devices such as music players, credit cards, transit cards, keys, and ID cards in addition to mobile phones, this study seeks to understand how portable devices construct and support an individual’s institutions.
Our focus in this paper is not on the relational communication that has been the focus of most mobile communication studies, but rather on how portable devices mediate relationships to urban space and infrastructures. We identify three genres of presence in urban space that involve the combination of portable media devices, people, infrastructures, and locations: cocooning, camping, and footprinting. These place-making processes provide hints to how portable devices have reshaped the experience of space and time in global cities.
Via Nicolas' new blog at liftlab