01/4  The Network is the Game

Category: Mobile Life    By editor at 23:04
The Network is the Game, Social Trends in Mobile Entertainment by Amy Jo Kim is not totally new stuff, but a bright roundup of what KAYWA believes in.

Some Excerpts:
which should make you curious

Connected Communities are changing

From Place-centric to People-centric
From PC-centric to Cellphone-centric

Social Trends in Mobile Communications
  1. Mobiles stay connected to their social network via cellphone
  2. Mobiles self-organize into fluid, loose-knit groups
  3. Mobiles seek out quick, casual entertainment experiences
  4. Mobiles love to share & discuss photos with their friends
  5. Location is an integral part of mobile identity
For young people living a mobile lifestyle:
  • Cellphones aren’t itty-bitty GBAs; they’re enhanced communication devices that are part of their identity
  • They maintain and initiate relationships through their cellphones, and want services that amplify that ability
  • They’re willing to pay for communication services (e.g. messaging, moblogging) that serve as lightweight entertainment & self-expression




Comments

William Volk - bvolk [at] zipproof.com - http://www.BonusMobile.com
2004-04-09 20:55:16

I gave a similar talk in Korea in early Feb. ... more oriented to games.

See:

http://uinvoiceit.com/Pervasive_Gaming_Environments.ppt


Roger - http://roger.kaywa.ch
2004-04-09 21:26:48

Supafly sounds interesting.

Leave a Comment

Name
Email
URL
Your Comment
Anti-Spam Verification Code (please copy to input field)
Auto-BR (convert line-breaks to <br> tags)